The Sentinels of Light
Bag of Tricks
This small sack appears empty. Anyone reaching into the bag
feels a small, fuzzy ball. If the ball is removed and tossed up
to 20 feet away, it turns into an animal. The animal serves the
character who drew it from the bag for 10 minutes (or until slain
or ordered back into the bag), at which point it disappears. It
can follow any of the commands described in the Handle Animal
skill. Each of the three kinds of bags of tricks produces a different
set of animals. Use the following tables to determine what
animals can be drawn out of each.
The heavy horse appears with harness and tack and accepts the
character who drew it from the bag as a rider.
Animals produced are always random, and only one may exist at
a time. Up to 10 animals can be drawn from the bag each week, but
no more than two per day. Statistics for these animals can be found
in the Pathfinder RPG Bestiary.